Module 3: Course Materials and Activities (Overview)
Introduction:
This course gives you a swift introduction to the necessary elements of online courses: identifying materials, building activities and interaction, and designing assessments for the online environment. To identify materials, of course, you need to have a course in mind. For the purposes of this professional development course and its exercises, you can use an existing (present, past, or future) course.
Resources and Activites in Moodle
Moodle divides the content we
add into two categories: Resources and Activities. The IDS Template you
might be using in your course also divides materials this way. This is
meant to highlight the difference between resources (things we learn
with and from) and activities (things we interact with and practice on).
Put more succinctly:
- Activities
require action from the learner, whether it's minor (clicking the right
answer to a question) or substantial (making a video, chatting with a
group member, posting to a forum).
- Resources are usually static -- things to read or view.
One other good thing to know: In Moodle, activities can be assigned a grade; resources cannot.
Learner Expectations:
This module is also built for asynchronous participation, meaning you can complete the online pieces at any time. We estimate that completing the readings and activity in this module will take approximately 2.5 hours.
Read and explore the following learning materials.Module Completion:
To complete this module, the following activities must be finished with a score of "pass" or "complete":
OSCQR Standards related to this overview:
- Standard 29: Course offers access to a variety of engaging resources that facilitate communication and collaboration, deliver content, and support learning and engagement.
- Standard 30: Course provides activities for learners to develop higher-order thinking and problem solving skills, such as critical reflection and analysis.
- Standard 31: Course provides activities that emulate real world applications of the discipline, such as experiential learning, case studies, and problem-based activities.